Musings & Interests of David Stipes
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  • A Point of Light in the Stars.

    Posted on April 29th, 2021 dstipes No comments

    A unique effects solution to a Star Trek send-off

    Deep Space Nine, the space station, was always a physical model except for the last shot of the series. For the final episode, “What you leave behind,” the last shot in the script called for a camera pull-back from Jake and Kira out a DS-9 window and away until the station was just another point of light in the stars.

    The challenges of this shot were enormous.  We had to film a live-action camera zoom-out from Jake and Kira in the window on the set and later match that move and extend it to an infinite pull-back from a model.  Using the existing DS-9 model was going to be a problem.

    Cameraman Stephen Lebed with 6 ft DS-9

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  • Creating a dramatic Star Trek starship smackdown

    Posted on March 28th, 2020 dstipes No comments

    Destroying spaceships was one of the more interesting challenges on the Star Trek TV shows. The default approach was to superimpose some gasoline fireballs over the spaceship miniature and then dissolve the model out and call it a day. Early on after I arrived at Star Trek I did experiment with what were supposed to be thermonuclear explosions with bright flashes and shock waves. It was effective in the scenes but a bit unsatisfying.

    When the story allowed I would try to make the shot a bit more fun with what I called “visual shorthand.”  I was looking for what quickly communicated visually that a starship was in trouble.

    As I originally pondered this I wondered what was a real-world visual correlate to spaceships being destroyed. To me, the best comparison was a huge military ship in combat. I most often thought of the Bismarck sinking in 1941.

     

    After a massive battle, the Bismarck roll over onto its side and sank.

    This is an example of how an artist’s life experiences can affect their work. My awareness of the Bismarck capsizing is a direct result of building a model for a middle school history class. I proudly showed my model of the Bismarck to my instructor.

     

    Being a typical young teenager I had not done my research and had constructed the model sinking by the bow like the Titanic. My instructor complimented my model and then informed me that the Bismarck actually sank by rolling over or capsizing. My embarrassment etched the experience into my memory for me to draw up many years later for Star Trek.

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  • Multi-pass photography of miniature spaceships for Star Trek

    Posted on February 18th, 2019 dstipes No comments

     

    For Star Trek, the original series, the model of the Enterprise was shot in one pass at live action speed over blue screen.  Live filming and blue screen exposure requirements necessitated a more open f/stop so focus was shallow when close to small models.

     

    The TOS Enterprise model was huge at about eleven feet long.

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  • TNG “Conspiracy” bugs (revised)

    Posted on May 25th, 2009 Managed WordPress Migration User No comments

    startrek-conspiracypic2

    “Conspiracy” was season-1, episode 25, of  Star Trek: The Next Generation. The Enterprise crew must overcome Starfleet Command officers who are infected by an alien parasite. This episode has the dubious honor of having one or more shots censored as “violent images” by the BBC in England.  It is reported that the episode required a warning before airing in Canada.

    The story required that the parasite climb the leg of an officer then later climb out of the mouth of another fallen human host and attempt to escape.

    Animating the parasite bugs for the episode was my first work on Star Trek: The Next Generation.  Visual Effects Supervisor, Dan Curry, brought the job to David Stipes Productions, Inc. in April of 1988.

    The bug was reportedly designed by Andy Probert. (1)  The property master, Alan Sims, had  commissioned Makeup & Effects Laboratories (2) to create the parasite.  They had done a fine sculpting job but I realized we would have to re-build it for the stop motion animation.

    The original creature was cast in a dense silicone material and was very stiff. The legs were small nubs that were not long enough to reach the floor to propel the creature along.  We subcontracted Starlight Effects to re-sculpt the creature, give it longer legs, and define the body segments a bit more.  A plaster mold was made and fitted with a simple wire armature and the creature was cast in rubber.

    Photo by Roger Sides

    We scheduled the animation time then were told by Dan Curry that the date we were to animate was the actual date they needed the work finished. We scrambled to get the animation set up. Dan had provided frames of the woman opening her mouth to line up the parasite’s animation with the actor’s performance. I asked Dan if we could have a bloody slime trail from the woman’s mouth but he didn’t think the producers would like it. I thought it would help sell the horror of the situation but, disappointed; we moved on.

    Dan has also provided a 4ft x 8ft piece of hard Formica flooring to match the set.  It was so big I had to place it on a sheet of Celotex board on my studio concrete floor and animate on my hands and knees.

    The surface was hard so I could not directly pin the model to the floor for the animation process.

    I had to drill through the hard Formica then drive a pin through the parasite’s foot into the Celotex insulation board below. Pinning the feet of the model prevented it from sliding around as I animated the body.

    I animated the creature along by twisting the parasite’s body segments in sequence with the legs.

    After a couple of scenes were done, the armature wires broke and the body segment with the last two legs fell off the puppet!  I finished the shot by animating the now two body sections along and making them appear as one creature.

    As I worked, on another stage my assistant Stephen Lebed animated the parasite climbing the leg of the primary host, Lt. Commander Remick. Stephen faced his own challenges as the creature was difficult to attach and animate effectively on the cloth of the pants.

    It was a challenge but it was fun and it continues to get comments. This episode is often included on lists of The Next Generation‘s greatest moments.

    Article updated March 1, 2024

    Credits: Frame blow-ups are from a video by Greg Stone.

    (1)   Rick Sternbach, Facebook post 2/28/2024,
    https://www.facebook.com/groups/starshipmodeler/posts/

    (2)  Douglas Newton, Facebook post 2/28/2024,  https://www.facebook.com/groups/starshipmodeler/posts/

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