Musings & Interests of David Stipes
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  • A Point of Light in the Stars.

    Posted on April 29th, 2021 dstipes No comments

    A unique effects solution to a Star Trek send-off

    Deep Space Nine, the space station, was always a physical model except for the last shot of the series. For the final episode, “What you leave behind,” the last shot in the script called for a camera pull-back from Jake and Kira out a DS-9 window and away until the station was just another point of light in the stars.

    The challenges of this shot were enormous.  We had to film a live-action camera zoom-out from Jake and Kira in the window on the set and later match that move and extend it to an infinite pull-back from a model.  Using the existing DS-9 model was going to be a problem.

    Cameraman Stephen Lebed with 6 ft DS-9

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  • Creating a dramatic Star Trek starship smackdown

    Posted on March 28th, 2020 dstipes No comments

    Destroying spaceships was one of the more interesting challenges on the Star Trek TV shows. The default approach was to superimpose some gasoline fireballs over the spaceship miniature and then dissolve the model out and call it a day. Early on after I arrived at Star Trek I did experiment with what were supposed to be thermonuclear explosions with bright flashes and shock waves. It was effective in the scenes but a bit unsatisfying.

    When the story allowed I would try to make the shot a bit more fun with what I called “visual shorthand.”  I was looking for what quickly communicated visually that a starship was in trouble.

    As I originally pondered this I wondered what was a real-world visual correlate to spaceships being destroyed. To me, the best comparison was a huge military ship in combat. I most often thought of the Bismarck sinking in 1941.

     

    After a massive battle, the Bismarck roll over onto its side and sank.

    This is an example of how an artist’s life experiences can affect their work. My awareness of the Bismarck capsizing is a direct result of building a model for a middle school history class. I proudly showed my model of the Bismarck to my instructor.

     

    Being a typical young teenager I had not done my research and had constructed the model sinking by the bow like the Titanic. My instructor complimented my model and then informed me that the Bismarck actually sank by rolling over or capsizing. My embarrassment etched the experience into my memory for me to draw up many years later for Star Trek.

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  • Restoring Terry’s figure with Vis Efx

    Posted on September 12th, 2009 dstipes No comments

    Terry Farrell’s contract was up on DS-9 and she was leaving the show. The story going around was that she did not wish to leave but the producers would not grant her contract requests. As the visual effects supervisor, I was on the DS-9 set to oversee the effects needed for her last scenes on the series. Terry was not very happy and was giving tearful goodbye hugs to her production crewmates.

    I have seen actors who were really obnoxious and uncooperative when they didn’t get what they wanted so I was watching Terry with interest as the day unfolded. For every shot when called, she dried her tears, went on set, became her character, Dax, and delivered the best performances she could. She did not give an attitude, whine or make excuses. She did her job.

    To give Terry an exit from the series, the DS-9 writers had bad boy Gul Dukat kill Jadzia Dax in the episode called ‘Tears of the Prophets’. Dukat, possessed by the Pah-wraiths, uses an energy force to lift Dax off the ground then kill her.

    tearsofthephrophets_595

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  • Digital vs. physical Jem’Hadar

    Posted on June 23rd, 2009 dstipes No comments

    In the last posting I shared images of the Jem’Hadar cruiser model. RKW asked for some comparison shots between the physical model and the CGI model used on DS-9.

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    Physical model from episode, "Ties of Blood and Water" (Gary Hutzel, vis efx supervisor)

    As you could see from the photo above and next below, the physical model was pretty good looking and would have been used as long as possible on the series.

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    Physical model from episode, "Call to Arms"

    With season 6 episode  #546,  “Valiant,”  we were forced to create a CGI (Computer Generated Imagery) version of a Jem’Hadar ‘Battleship.’  The main reason was compelled by the story. If possible we would have used the physical model for both the cruiser and the Battleship, with the scale of the model being the only difference. Read the rest of this entry »

  • John Eaves’ Jem’Hadar for DS-9

    Posted on June 20th, 2009 dstipes No comments

     

    Jem Hadardesign

    Since John Eaves posted his excellent designs for the DS-9 Jem ‘Hadar battle ship, I thought I would let you see it as a model.  

     

    John’s design translated into a terrific looking model that was fun to light and photograph. Read the rest of this entry »

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