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Revised Galactica.TV 2009 interview: Marcel Damen & David Stipes
Posted on October 10th, 2022 No commentsPart 1 of 2009 interview. The original online Galactica.TV website postings appear to be lost. This article was recreated from transcriptions generated during the original interview between David Stipes and Marcel Damen. Minor editing was done for info corrections, clarity, and updates. Galactica.TV questions in boldface type are by Marcel Damen.
You started creating your own visual effects for movies at a young age. What brought this about? What movie made such an impression on you to get you involved in this field?
That’s pretty straightforward, King Kong and The Son of Kong. When I was in the third or fourth grade, the films were shown on television. I was amazed. I didn’t know what was going on exactly, but I knew something was. So I asked my mom, “How did they get King Kong to do all this stuff?” and she said, “Oh, David, it’s a trained chimpanzee.” Well, of course, they didn’t look or move like chimpanzees, and I thought, “That’s not right.” So even though I was very young, I knew something was going on, and it wasn’t what my mom said.
So it fascinated me. When I was about eleven, I discovered Famous Monsters of Filmland, Forrest J Ackerman’s magazine. Forry wrote about Willis O’Brien, King Kong, The 7th Voyage of Sinbad, and Ray Harryhausen. I thought, “Wow! This is terrific.”
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A Point of Light in the Stars.
Posted on April 29th, 2021 No commentsA unique effects solution to a Star Trek send-off
Deep Space Nine, the space station, was always a physical model except for the last shot of the series. For the final episode, “What you leave behind,” the last shot in the script called for a camera pull-back from Jake and Kira out a DS-9 window and away until the station was just another point of light in the stars.
The challenges of this shot were enormous. We had to film a live-action camera zoom-out from Jake and Kira in the window on the set and later match that move and extend it to an infinite pull-back from a model. Using the existing DS-9 model was going to be a problem.
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Voyage Trekkers: The Great Hall VFX
Posted on March 15th, 2019 No commentsThis is another guest article by Diane Cook from 2011. It is slightly revised with Diane’s permission.
At the end of July (2011), David once again asked if I would like to help him on another one of Nathan Blackwell’s web series, Voyage Trekkers. The premise for this show is not a parody of Star Trek, but homage to all sci-fi. The twist being, “With all the starships in the galaxy, somebody’s gotta be the worst”…or as the tagline goes, “These are the voyages that don’t make the captain’s log”.
Blackwell gave us the footage for episode nine, “Fabulous Technology”, filmed entirely with green screen background. David chose to do physical models for these shots instead of digital. I was in charge of making the models, while David was responsible for prop designs and post-production effects.
Our assignment was to create a columned great hall similar to one in Star Wars (c).
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Mantecoza Steam Horse – Guest Blog by Diane Cook: Part II
Posted on December 9th, 2013 No commentsHello! In order to share this fine article with more people, I invited Diane Cook to re-post her experiences in modeling a steampunk style mechanical horse. Diane has generously agreed and offers these reflections. This is part 2:
Most of the horse was now spackled, but there were still more pieces to add. David was not convinced that this model would hold up and the spackle would eventually crack. I tested the main body for pliability by squeezing it slightly. Anywhere that seemed weak was reinforced with pieces of wet muslin coated with carpenters glue. Once that dried, it was covered again with a layer of more newspaper. By doing this, I was able to feather the new skin into the older one. A light layer of spackle was applied and later a thick latex primer.
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Mantecoza Steam Horse – Guest Blog by Diane Cook: Part I
Posted on December 6th, 2013 No commentsHello! In order to share this fine article with more people, I invited Diane Cook to re-post her experiences in modeling a steampunk style mechanical horse. Diane has generously agreed and offers these reflections:
Arizona has a small independent film community that relies mainly on volunteers to work on their projects. Last summer, Emmy award winner David Stipes and I met many aspiring filmmakers at Phoenix Comicon.
One project that caught David’s attention was the steampunk fantasy, Mantecoza. It centers on the character of Sebastian King, an average office worker, who is suddenly thrust into the neo-Victorian world of Mantecoza, where he struggles to learn how to be a wizard in order to fulfill his destiny. The realm of Mantecoza presents as an alternate steampunk fantasy reality, which the Wizard of Mantecoza accesses by a magic ring.
After meeting with the creator, Sue Kaff, and looking over the script, David felt more steampunk qualities could be added to the film. His idea was to build a miniature model of a steam horse for a forced perspective shot. Although the model would only be about 12 inches tall, with the camera close to it the model would appear larger and in scale with the live action background.
Inspired by Dutch artist, Theo Jansen’s strandbeest, David created a concept design of a horse powered by steam.
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