Musings & Interests of David Stipes
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  • Digital vs. physical Jem’Hadar

    Posted on June 23rd, 2009 dstipes 14 comments

    In the last posting I shared images of the Jem’Hadar cruiser model. RKW asked for some comparison shots between the physical model and the CGI model used on DS-9.

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    Physical model from episode, "Ties of Blood and Water" (Gary Hutzel, vis efx supervisor)

    As you could see from the photo above and next below, the physical model was pretty good looking and would have been used as long as possible on the series.

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    Physical model from episode, "Call to Arms"

    With season 6 episode  #546,  “Valiant,”  we were forced to create a CGI (Computer Generated Imagery) version of a Jem’Hadar ‘Battleship.’  The main reason was compelled by the story. If possible we would have used the physical model for both the cruiser and the Battleship, with the scale of the model being the only difference. Read the rest of this entry »

  • John Eaves’ Jem’Hadar for DS-9

    Posted on June 20th, 2009 dstipes 20 comments

     

    Jem Hadardesign

    Since John Eaves posted his excellent designs for the DS-9 Jem ‘Hadar battle ship, I thought I would let you see it as a model.  

     

    John’s design translated into a terrific looking model that was fun to light and photograph. Read the rest of this entry »

  • Romance, Deep Space Nine style

    Posted on May 1st, 2009 dstipes 7 comments

    Romance between a “changeling” and a “solid” was not going to be easy on Star Trek: Deep Space Nine. For the episode, “Chimera,” Odo and Kira decided to take their relationship to a new level. Because she was a solid, Kira could never “meld” into oneness with the changeling, Odo, so they did the next best thing which was ….  what? 

    At this point the DS9 production team was stumped. What could Odo do?

    “Uh, anybody have any ideas?”  “How about Odo becoming a cloud and snowing on Kira?”  Nope. The women in the production thought it too cold sounding.  “Kira could snuggle into Odo as he morphs into a pillow or a blanket.”    Hmmm, Odo would have to morph through his goo state to become a pillow or blanket.  That didn’t sound warm or cozy. Nothing suggested felt visually beautiful or romantic. So production filming began without this sequence finalized.

      Read the rest of this entry »

  • How to use a Perspective Cube

    Posted on April 14th, 2009 dstipes 7 comments

    New visual effects students often have difficulty with the concept and application of the “perspective cube.”  A perspective cube is a well constructed box with accurate parallel edges and right angles.  Usually it is white with black lines along the edges. Typical construction materials would be white foam core and one inch black paper tape along the edges. 

    The cube size is somewhat to taste and per your transportation restrictions but it should not be too small. Most appear to be 12″ x 12″ x 12″   or 18″ x 18″ x 18″.   I suggest using whole inch measurements and make all side equal as that facilitates quicker set up and ease of reproduction in a Computer Generated Imagery (CGI) environment if needed. 

    picture1The perspective cube can be used for multiple reasons. Today we will use the perspective cube to find a horizon line that can’t be seen.  

    Suppose you are on location where mountains or vegetation blocks your view of a horizon line and you have no other man-made structures to run perspective lines from to find a vanishing point and horizon line. 

       Read the rest of this entry »

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